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I have a blender scene and there is a dynamic paint simulation with objects going into water however the thing is that in the viewport the fluid simulation spreads out fully and good however in the render its really short. this is frame 59 in viewport: enter image description here this is frame 59 render: enter image description here frame 78 render viewport: enter image description here frame 78 render: enter image description here so yeah the dynamic paint simulations are completely different from the render how can I fix this?

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