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So I know how to sculpt tight clothes onto the body (plane > merge at center >modifiers like shrinkwrap > make verteces) and I know how to make wider clothes that are stuck on the body (sculpt them and then retopologize).

But how do I make thinks like e.g. capes or hoods? Or what's the method called so I can search it up? :)

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  • $\begingroup$ you could use cloth physics at the beginning then apply? $\endgroup$
    – moonboots
    Oct 2, 2020 at 6:09
  • $\begingroup$ I think that would look too real maybe, I wanna go for a stylized look $\endgroup$
    – Lui
    Oct 2, 2020 at 6:55
  • $\begingroup$ if you keep the mesh low-poly it won't look realistic $\endgroup$
    – moonboots
    Oct 2, 2020 at 6:59
  • $\begingroup$ Do you think it would work if I made the shape with verteces but don't use shrinkwrap like I would with tight clothing? I don't even know how to attach clothes to a body without actually merging it (or do I not have to)? :( $\endgroup$
    – Lui
    Oct 2, 2020 at 8:00
  • $\begingroup$ are you planning to animate? Maybe show a picture of the kind of cape you want to create, it will help, you could simply create a simple shape then give a bit of folding in Edit or Sculpt mode? $\endgroup$
    – moonboots
    Oct 2, 2020 at 8:14

1 Answer 1

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You should give some details about the style of cape, if it is supposed to be animated, etc... There are several approaches, like modeling it, sculpting it, or using cloth simulation.

You can sculpt it:

  • Prepare a vertical plane, subdivide it a bit:

enter image description here

  • Use brushes like the Draw brush to dig or bump the shape (press Ctrl to dig, you can also try the Crease brush for more sharp details):

enter image description here

  • You can also use the Grab brush to deform the shape. There should be even more convenient brushes in next Blender that will easily allow to bend the mesh:

enter image description here

Or you can begin with a Cloth simulation:

  • Create a plane, give it a group at its top edge. Give it a Cloth physics, with for example the silk settings, in the Physics panel > Shape choose the group as the Pin Group. Select the body (here a simple cylinder) and give it a Physics > Collision:

enter image description here

  • Play the animation. Stop it when you're glad with the result, and in the modifiers, apply the Cloth. Now you can edit it the way you want.

enter image description here

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