I'm new to blender and I'm currently working on an album cover. I'm looking for a way to recreate this bevel effect (see picture below) on my imported SVG, where:

  • The bottom of the extrusion (or the back, in the attached picture) matches the SVG curve (no deformation or added thickness)
  • The height of the logo grows / extrudes from there towards the center of the faces(?)

I don't really know how to explain it. If I knew, I would probably be able to find it on google. I hope you can get what I mean by looking at the picture. An important point is that the curve itself shouldn't be deformed at all. I know that bevel usually adds some thickness around the object, which should not appear in my case.

I've tried using object bevels and custom profiles (with the 2.91.0 alpha version) in the geometry settings of the curve. I tried playing around with modifiers too, but I couldn't get the desired results.

Any suggestion is very welcome!
I'm also leaving the SVG file, in case anyone wants to try doing it: https://drive.google.com/file/d/1w7cIhuAGZ8LqbWKZzbr4bruKDyTmACO6/view?usp=sharing

Reference pic

  • 1
    $\begingroup$ I'm not sure this is possible to automatically convert your svg to this kind of shape, but you can use it as a background and use another tool like mesh and Skin modifier to quickly recreate something similar, then bring some corrections in Edit mode... $\endgroup$ – moonboots Oct 2 at 5:18

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