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black texture

Hello, I'm a beginner in Blender and i found this problemm while trying to preview my object's texture in cycles. Part of my object doesn't show it's texture. I have checked the normals and there is no problem in it. I tried Eevee rendering and the texture shows up, it also shows up in material preview. Maybe you guys can find some solution. Thank you in Advance :)

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    $\begingroup$ There's something I don't understand: why are you plugging the image texture into the Principled Normal socket? If you want to create bumps, you need to plug a Vector > Bump node before the Normal socket. It may be your problem... $\endgroup$
    – moonboots
    Oct 1 '20 at 6:50
  • $\begingroup$ Oh right, that is actually my problem. Silly me. Thank you for helping me man! $\endgroup$
    – Albert
    Oct 1 '20 at 12:16
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The problem is that you've plugged your Image Texture into the Normal socket of your Principled BSDF. It's not the way it works, you need at least to put a Vector > Bump map between these 2 nodes, and ideally it's better to use a b&w height picture, created from your original picture with a software like CrazyBump or else...

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  • $\begingroup$ Thank you for helping me :) it works. $\endgroup$
    – Albert
    Oct 1 '20 at 17:26

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