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i made a 3d model of a gun and now i want to involve it in an animation and for that i want to bake the texture , so i tried to do a combined bake for a part of my gun

Here's the picture before bake

enter image description here

the bake after applying baked texture

enter image description here

it is clearly visible that the baked texture has something off that is making the gun look darker , i have directly applied the image texture as the surface and applying it as base color and emission color doesn't work.How should i solve this problem

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  • $\begingroup$ I got it myself , i plugged the baked texture into the emission of the principled shader to solve the problem instead of emission node $\endgroup$ Commented Oct 1, 2020 at 5:20

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I got it myself , i plugged the baked texture into the emission of the principled shader to solve the problem instead of emission node

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