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I want to make a 3D model of an image but not for animation or other 3D stuff. I just need to have a model of my object to be able to apply textures to different faces of the object correctly.

enter image description here

In this picture I want to to apply the pattern with three.js. How should I do that? Do I need to make a 3D model of that or UV map or both or something else?

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There isn't really a simple way to do that, and certainly not one that looks good. Here's what I do, using an example from one of my own projects. This is what it looks like without the finishing details, just the UV mapping/modeling done:

enter image description here

And here is the texture that is applied, which is where you want to get to:

enter image description here

First, I had to model the chair as a whole (which for what looks like you want should be much simpler, there are tutorials on basic shape creation and extrusion modeling all over the place). Then I looked for textures that looked close to what I wanted and applied them to the individual parts (see Adding UV mapping to mesh), giving me the result I asked about in this question: Possible to bake texture to new UV map?

You can then brush in details on the edges in something like Photoshop or GIMP.

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  • $\begingroup$ .Thanks,I'm newbie in blender and graphics.Could you give me a tutorial source for Making a model ,Please? $\endgroup$ – omid Dec 6 '14 at 11:35
  • $\begingroup$ .Thanks,I'm newbie in blender and graphics.Could you give me a tutorial source for Making a model ,Please? $\endgroup$ – omid Dec 6 '14 at 13:51
  • $\begingroup$ Check out Blender Cookie's series: youtube.com/watch?v=K1DnYxd3iTw $\endgroup$ – jzx Dec 6 '14 at 22:21

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