It took 17 hours to bake 50k small objects all colliding in a container. There are times when some of those objects escape the container and I’d like to just delete those meshes entirely. Trouble is when I select them and x>delete nothing happens.

I’m trying to bake to keyframes because I know I can delete them once that’s complete- but it’s been two hours now and it’s still churning away (and/or it’s frozen). Is there a way to keep the bake and delete the few escaped rigid body objects without having to wait for the keyframes or going through another bake with higher step count?

  • $\begingroup$ maybe try in the header menu > Object > Rigid Body > Bake To Keyframes? (but keep a copy of the original somewhere) $\endgroup$
    – moonboots
    Sep 30 '20 at 17:29
  • $\begingroup$ Honestly talking with ya , never encountered that problem but , Honestly talking with ya , never spent that much time on baking $\endgroup$ Sep 30 '20 at 17:29
  • $\begingroup$ Moonboots, that’s what I was in the middle of doing but was taking way too long. Looking for a way besides that one, unfortunately. $\endgroup$
    – Max Appian
    Sep 30 '20 at 17:48
  • $\begingroup$ Mask the escapees out visually perhaps? In case you need to redo, I wonder if this might help? Note two cone guides are used because some can escape the first... - blender.stackexchange.com/questions/188262/… $\endgroup$
    – Edgel3D
    Oct 2 '20 at 5:07

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