It took 17 hours to bake 50k small objects all colliding in a container. There are times when some of those objects escape the container and I’d like to just delete those meshes entirely. Trouble is when I select them and x>delete nothing happens.
I’m trying to bake to keyframes because I know I can delete them once that’s complete- but it’s been two hours now and it’s still churning away (and/or it’s frozen). Is there a way to keep the bake and delete the few escaped rigid body objects without having to wait for the keyframes or going through another bake with higher step count?