for a video project I am trying to re-create a scene from the Matrix.

enter image description here


This one in particular.

I am having trouble conceptualizing how to best build the spawning of the shelves. Ignore visuals, effects etc. The question is focussed only on how to spawn the shelves.

I was thinking of moving a particle effect on the x axis from left to right that spawns two particle effects that constantly push out shelves along the y axis. (to have the shelves go towards the camera and towards the horizon).


Place the emitters right where they are supposed to be and trigger them with a driver that is animated.

But for the love of .... I don't really have a solid plan for this and it would be a lot of trial and error. Has someone done something like this before? Would you happen to have a good alternative idea? ;D Thanks a lot

  • 1
    $\begingroup$ Maybe you could use the array modifier and animate the number of the duplicates? $\endgroup$ Sep 30 '20 at 11:26
  • $\begingroup$ omg, @haarigertroll lol, the simple solutions may actually once more the best. I think that may really work. I could instanciate an object with an animated array modifier to get the result .... Goog idea! Thanks man. $\endgroup$
    – Avion32
    Sep 30 '20 at 14:44
  • $\begingroup$ @haarigertroll here is my current state. (white boxed). I wonder how i could make it delayed. Maybe make an instance of one row that has the double array modifier on and somehow animate it staggered?. youtu.be/BIyG8j4QqIw $\endgroup$
    – Avion32
    Sep 30 '20 at 15:44
  • $\begingroup$ Also: I would probably make it much much larger and move the entire thing as well.... Kinda a nasty workaround as I would have a lot of geometry really quickly. Anyone any idea how to spawn the shelves and move them like it would be a particle? $\endgroup$
    – Avion32
    Sep 30 '20 at 15:46

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