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my camera won't stay exactly on the nurbs path (there's a small space between them) and then it randomly jumps onto it near the end. I've checked for any rogue keyframes, cleaned keyframes and made sure the camera starts exactly on the path using alt G. Not sure what else to do..

Can anyone help with this?

Best, Dan

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  • $\begingroup$ The camera might be under the influence of some constraint or other such as a "Track to" constraint. Try this - Clear all animation on the camera and remove it's path constraint and any other constraint, if there is any. Make an empty follow the path and then parent the camera to the empty. Your camera is then free to be rotated and moved about whilst still following the path. It will also work smoothly with a 'Track-to' constraint should that be required. $\endgroup$
    – Edgel3D
    Sep 30, 2020 at 1:55
  • $\begingroup$ Further to the above... Make sure the Path and Empty share precisely the same origin point when setting them up. (use SH-S) $\endgroup$
    – Edgel3D
    Sep 30, 2020 at 1:59
  • $\begingroup$ An example for the comments above - blender.stackexchange.com/questions/71486/… $\endgroup$
    – Edgel3D
    Sep 30, 2020 at 3:05
  • $\begingroup$ maybe share your camera + curve: blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Sep 30, 2020 at 6:26
  • $\begingroup$ thanks Edge 3d. There are various constraints on the camera and I've spent a few days settings up all the keyframes so can't really delete all that and start again although I've noticed that the bump happens where there are no keyframes. I do remember making some adjustments in the graph editor although now for some reason , I can't see any curves. Everything is flat, even though I've set most of the keyframes to bezier. I'm wondering if there's a slight alteration I made accidentally but even if so I'm unable to see/rectify it as I can't see anything but flat lines in the graph editor! $\endgroup$
    – Dan Abel
    Sep 30, 2020 at 13:23

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