So Rich Sedman wrote an answer / tutorial on how to make a random / organic scaffolding structure using procedural volumtetric materials. He essentially defines an isosurface in math nodes and uses shaders to render them. I would like to take that surface and use it as a mesh, but I cant figure out how.
Does anyone know of a way to turn a volumetric material into a mesh?
Perhaps convert it into a point cloud and then use marching cubes or use metaballs? Can voxel remesher be used on volumetric material?
People have seem to been doing similar stuff, I cant figure out how, but perhaps volumetric material is the wrong way to start: