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I've modeled six rocks, unwrapped all six of them in one texture, but after painting three rocks I decided to reuse them for the remaining three. Is there a way to move these UV islands around along with the textures so that it's more compact?

Cluttered unoptimized textures on the left, final model on the right

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    $\begingroup$ You can do this by making a second UV map and baking from the old one to the new. This is the closest existing answer I could find for what you need to do blender.stackexchange.com/questions/168496/… except that you are obviously baking diffuse instead of AO $\endgroup$
    – Sazerac
    Sep 29, 2020 at 1:18

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