I'm trying to create a .blend file that saves the scene, but I would like the image files to be separate, so I created a script that saves the bpy.data.images image files in a folder next to the .blend file. like to :
import os, shutil def save_images(folder_path,my_image_list): for i in my_image_list: if not i.file_format: i.file_format = 'PNG' image_path = os.path.join(folder_path,i.name) if not os.path.isfile(i.filepath): filepath_raw = i.filepath i.filepath_raw = image_path i.save() i.filepath_raw = filepath_raw else: shutil.copyfile(i.filepath,image_path)
So everything works beautifully, except for the fact that if I have a "packed image", a large file will be saved, therefore useless, as I already have the necessary images alongside that project.
I wanted to figure out how to be able to write the project with
bpy.data.libraries.write() without it also writing packed images if there are any.
I am aware that I can check them with
bpy.data.images['My Image'].packed_file, which returns if the image is packed.
I could write something that unpack temporarily, but I see it as risky.