I'm making a new animation and for some reason, the lighting in the render isn't even.
I've tried adding an area light but no matter how bright it is, the dark faces on the right don't show any change.
It's all indirect lighting and with the symmetry, I want both sides would be lit the same way.
Any help is appreciated. I'm a bit stumped.
Edit: I've also noticed some splotches of darkness above the coin-op on the left. Could it be the texture?
Second edit: Link to file coming soon. Clamping and environment lighting did basically nothing.
Sorry it took so long to get my file uploaded! Hope this helps!