I've created a wall with the extras Wall Factory add-on. My intentions are to just break that wall into small pieces, and for it I use the Cell Fracture add-on.
What I'd like to achieve is just create the cells, break the object and when I find a suitable spot for me, apply all the animation so it's static and applied to the mesh now (like, even though I move through frames, they will stay the same so I can proceed to apply different animations to different objects).
Steps I've followed:
- Create wall with Wall Factory
- Apply Cell Fracture
- Select all pieces and add "Rigid body: Active" (Object > Rigid Body > Add Active)
- Put some objects in the scene, and add "Rigid body: Passive" to them (Object > Rigid Body > Add Passive)
- Press
Space
key and, when I find it ok, press again to pause animation
The issue is I cannot even move any piece (part of the broken wall) because it won't respond to movement, so I cannot make little adjustments or use them as boolean or whatever, and if I apply transformations (Ctrl+A
) all of the pieces then are moved and spread everywhere across the viewport (sometimes), and even in this state they still go back to their original position if I slide the timeline frame.
I've tried to apply transformations before and after the animation takes place, but I cannot seem to find a way to achieve the pieces to make their final position a static one, so no matter what further modifications are done in the timeline, they will mantain their transforms in place.
Thank you.