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I'm trying to replicate the material I had in EEVEE.

EEVEE render

In cycles I get this.

Cycles Render

Any backface culling option I use doesn't change anything. I have tried to add into the shader by using the backfacing/geometry node data to make backfaces fully transparent but it doesn't work.

Backface culling node setup

The only way I can get what I want is to manually delete the backface.

Cycles render with backfaces manually deleted

I have tried volume but it is much too soft.

How can I get that EEVEE look? I'm confident I've tried all ways of deleting the backface but its something to do with the semitransparency.

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