I want to create something like a fire elemental, so I have to work a lot with the smoke simulation. In the flow objects I use FlowType: Fire. Now I've created a nice burning head, which is pretty easy, because the fire raises just straight to the top. And now I want burning arms too, but I have no idea how to give the fire the matching direction. I'm using a particle system to control the direction, but as soon as I rotate the mesh or something the particle system does not rotate with the mesh. I think the particle system is in the glocal coordinate system, but I would need it in the local coordinate system, so that it sticks with my mesh.
I hope I could clarify my question for you, thanks a lot for your answers.