And the thing is, I'd love to rotate those little 8-bit bushes. However, I am incapable of doing this under almost every circumstance. I have spent hours working through permutations trying this. I can't wait for particle nodes because I have to say, Blender's particle interface is hot crap on a plate.
I would love if any of you can help me. I'm not going to go into specifics and just offer up my BLEND because I'm basically exhausted by particle systems.
- I have found other similar threads in BSE, but none of the answers worked or were related directly to my problem.
- There are separate particle systems for each 'foliage' item because rendering as collection also failed repeatedly every way I tried it.
- All particle systems make use of the single weight paint texture for the DENSITY characteristic.
Thanks in advance.
Update on 10/5: Took a week off from this. Returned with no change to underlying issue. Per commenter below, I can create a different particle instance and rotate it, but I thought the point of particle instancing was that you could create controllable variations. That's why I'm doing this exercise.
Update on 10/14: I will let the community determine the appropriate answer. I gave up on this and am on yet another project where I cannot get foliage to populate on a plane. I can't believe how hard it is to get these systems working properly. I'm going to wait for Particle Nodes and until then, I'm going to get really good at manually instancing objects because it is far, far less time consuming compared to constantly failing at this in every subsequent project.