I've tried to just make a simple staircase out of separate rigid body cuboids. I've made this staircase by taking a cuboid, cutting off faces to make it a staircase shape, then filling in the faces needed. Then using the separate option to make each step into it's own object, and turning on rigid body for all of these separately.

I've then placed a floor beneath them in passive type.

However, all the cuboids instantly tip over, rotating about the y axis, and then fly towards the origin. With the cuboids further from the origin flying faster.

I thought perhaps it was because the cuboids were very close together, so I moved them far apart and they still all did the same thing. Even deleting all but one of the cuboids, that cuboid will tip over then fly towards the origin.

I tried moving the floor down so they don't touch the floor straight away in case this was an issue, doing this they don't start to fly towards the origin until they touch the floor.

I then tried changing the collision shape from the default of convex hull to box, since I'm dealing with cuboids, and when I did this I noticed the collision box is nowhere near the actual cuboids, and is further away for the cuboids further from the origin. I've attached a picture showing this.

enter image description here

I tried recreating the scene doing the same steps to create the staircase and I get the same issue, the collision box is nowhere near the cuboids.

How do I get the collision box to line up with the cuboids?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.