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I have created a pretty standard armature but when I try and apply it to my mesh it deforms it pretty wildly. I have removed doubles, but nothing changed. I think areas with higher poly counts are attaching to the armature but I'm not sure. https://youtu.be/_UcUPfmRt-0

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Mesh normals are inverted which is the main cause of the issue.

enter image description here

To correct it, enter edit mode, select all and use ShiftN to recalculate normals.

Also the mesh is scaled and rotated. Preferably, apply scales and rotations before parenting CtrlA in object mode.

Last point, the armature is not in rest position: set it to it or set the current pose as rest pose.

enter image description here

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