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I have built a perfect setup on the Viewport with only studiolight, in my case sunset.exr, rotation 69 degrees and strength 0.4. When I switch the Viewport to Render mode (I work with 2.90 and Cycles) I see a perfect image. I have configured the World with the same sunset.exr image in order to get the same result on the rendered image, but I don’t know how to tweak the 69 degrees and therefore when I click F12 the resulting rendered image is different from the one on the Viewport. What should I do in order to get a rendered image result that is identical to the one on the viewport? BTW, clicking on View>Viewport Render Image does not work. Thank you for your kind advice.

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You can use the Mapping node for that.

  1. Add a Texture Coordinate node and a Mapping node before your HDRI
  2. Rotate around Z axis
  3. Done

enter image description here

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    $\begingroup$ Jachym Michal, thank you so much for your detailed reply which fully solves my problem. Thank you for that. $\endgroup$
    – CGPrince
    Sep 24 '20 at 21:52

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