I'm attempting to render a simple scene with 3 magazines fanned out on a plane, but for some reason, whenever I rotate a magazine and go to render, the render stops at 4 tiles. It doesn't do this when I don't rotate any of the magazines, it renders just fine.

Starting from scratch gave me the same result.

Is this a bug or could there be something else going on? If it's a bug it's a rather serious one. Why would Blender be unable to render a scene just because an object's been rotated?

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    $\begingroup$ Could you provide a .blend file? Thanks. $\endgroup$ – TARDIS Maker Dec 4 '14 at 19:45
  • $\begingroup$ That's odd... Try applying the rotation by pressing [Ctrl] + [A]>Rotation. Are you using 2.72b? $\endgroup$ – someonewithpc Dec 4 '14 at 19:49
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    $\begingroup$ How long are you giving it to render? It could just be getting stuck on those tiles. $\endgroup$ – Scalia Dec 4 '14 at 19:52
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    $\begingroup$ What renderer and material types are involved too? If it's a semiglossy magazine using cycles or scattering it's concieveable that the move just increased the light complexity of the scene a lot. … But for answers instead of wild ass-guesses please upload the file or at least some screenshots to pasteall or somewhere and give links. $\endgroup$ – StarWeaver Dec 4 '14 at 21:07
  • $\begingroup$ Please provide a Blend file, it's a curious problem but without something to play with, it's hard to say what's causing it. $\endgroup$ – Mike Pan Dec 15 '14 at 23:24

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