I am relatively new to the forums and have searched for advice on this question, but havent found what I am looking for. If I have missed something like this on this forum then please let me know and i'll happily go and read something that has been answered already! So please go easy on me!
I am in the process of creating a still rendering of an aircraft flying in front of a night sky. I am fairly happy with the aircraft itself.
The scene lighting comprises of a Node world light illustrated in the screenshot below. The purpose of this material is so that I can match the ambient light in the night sky with the light on the aircraft skin. I have also illustrated (in the same screenshot) the fuselage material.
I am trying to do the aircraft lights, which includes wingtip lights, a red light on the underside, and a white strobe on the tip of the tail. I am struggling with getting the lights to glow and light up the area around the light on the underside of the fuselage. It seems the fuselage material will not accept the light from the emission sphere, regardless of the strength.
Thank you kindly!
Edit, attaching information that shows the aircraft when the emission shader is increased from 1 to 100.