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I am relatively new to the forums and have searched for advice on this question, but havent found what I am looking for. If I have missed something like this on this forum then please let me know and i'll happily go and read something that has been answered already! So please go easy on me!

I am in the process of creating a still rendering of an aircraft flying in front of a night sky. I am fairly happy with the aircraft itself.

The scene lighting comprises of a Node world light illustrated in the screenshot below. The purpose of this material is so that I can match the ambient light in the night sky with the light on the aircraft skin. I have also illustrated (in the same screenshot) the fuselage material.

I am trying to do the aircraft lights, which includes wingtip lights, a red light on the underside, and a white strobe on the tip of the tail. I am struggling with getting the lights to glow and light up the area around the light on the underside of the fuselage. It seems the fuselage material will not accept the light from the emission sphere, regardless of the strength.

enter image description here enter image description here

Thank you kindly!

Edit, attaching information that shows the aircraft when the emission shader is increased from 1 to 100.

enter image description here

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  • $\begingroup$ Hello and welcome to Blender SE :). What render engine are you using? Mesh lights are very limited in Eevee, but point lights work just fine $\endgroup$ Sep 24 '20 at 10:05
  • $\begingroup$ Hi Jachym, I am using the cycle rendering engine, from the limited number of videos I have watched, it seems eevee is a thing of the past?! $\endgroup$
    – Richie967
    Sep 24 '20 at 11:31
  • $\begingroup$ Hello :). The plane material is very light, very reflective and brightly lit. You'll need to increase your red mesh light strength quite a bit to illuminate your plane. $\endgroup$ Sep 24 '20 at 12:05
  • $\begingroup$ And to clarify - Eevee is a modern, real-time engine. It's predecessor, the Blender Render is a thing of the past :). Anyways, it doesn't matter as you're using Cycles here. $\endgroup$ Sep 24 '20 at 12:09
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    $\begingroup$ Hello and welcome. Please only ask one question at a time, make as many posts as necessary. In this case consider entirely removing your question 2. Art critique and feedback is considered subjective and will attract opinion based answers which are not a good fit for this site and off topic here. $\endgroup$ Sep 24 '20 at 12:17
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The plane material is very light, very reflective and brightly lit.
You'll need to increase the light's strength to illuminate your plane.

enter image description here

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