I have a character with a skirt. I want their skirt simulated, as well attached to the body with weight painted. How will I do that?
You have several solutions to animate a skirt: This one that uses Mesh Deform modifier. Or you can try with the Wiggle Bones addon. But if you want to use physics, use Cloth:
- Create your skirt, it needs to be another object that the body, parent it to the first spine bone, subdivide it a bit, weight paint the top edge in order to create the pin group:
- Give it a Physics > Cloth simulation, in Shape > Pin Group, choose the group you've created:
- In the modifiers stack, put a Subdivision Surface modifier under the Cloth modifier. Select the body and give it a Physics > Collision. Move, the armature, it should work: