I'm trying to model a cylinder (basket) on top of a wooden surface. For the material I use an emission shader with a picture image. Here's how the bowl material is set:
(The wooden surface is similar, both taken from a picture I have, using projection UV).
When I try to render that using Eevee, the results seem reasonable:
But when I switch to Cycles (my intended renderer), the materials are not shown:
What am I missing? I didn't use any special nodes or anything for this, but here's how the node graph for the basket looks like:
Context: I have a short clip I camera tracked, and I want to replace the surface and the basket.