I'm somewhat new to Blender, and lately I've been trying the new Multires for sculpting high detail poly models. From what I had seen online I was under the impression you would be able to reach very high poly counts, and that the VRAM statistic could be a good indicator to how much your machine can handle.
I have an RTX 2060 Super 8Gb, i5-8400 2.80GHz and 16Gb of ram. The current model I was working is the retopology version of a previous sculpt. I tried going to a subdivision level of 5 on multires, totalling around 42M triangles, but switch back and forth levels depending on the scale of the work. Blender claims it's only using less than 3/8GB of VRAM. Still, there are a lot of stuttering, slowdown and some operations just freeze the pc entirely, requiring a manual reset.
So my questions are:
- Is the VRAM statistic a sufficient mesurement of scene performance?
- Are hidden or deactivated collections on the file still using
- Is there any way to stop Blender from freezing the PC under high demand?