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I have a baked particle system that uses the Molecular Physics addon, and I'd like to convert the particles into keyframed objects... Is there any way I can achieve that?

I know it's possible with rigid bodies, and others etc, but I haven't seen anyone do it with particles before (it might be a several step process).

Any and all help is appreciated!

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    $\begingroup$ Worked for me blender.stackexchange.com/questions/4956/… Copy&Paste script into a Blender's Text Editor. Select Object used to be a particle (Renderred) than with shift select emitter object (with particle system) nad run the script (Alt+P with cursor in text editor). $\endgroup$ – vklidu Sep 24 '20 at 9:43

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