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I've been trying to learn from a tutorial where the author uses Blender 2.8. He uploads a reference picture and makes it 50% transparent by ticking "use alpha" box and setting "opacity" to 50%. When he does that, the sketch in his reference images is still visible, but a bit transparent.

However, I'm using Blender 2.90 where there's "transparency" setting. I enabled that and set the opacity to 50%. I was using the exact same pictures as reference pictures but the images became empty white sheets after enabling "transparency". How can I change my reference images so I can see through them while modeling? Here's a reference to the tutorial I'm talking about: https://youtu.be/Hf2esGA7vCc (the relevant part starts from 5:47).

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  • $\begingroup$ What do your reference images look like? Do they have actual transparency, or just black (or white) backgrounds? $\endgroup$ Sep 22, 2020 at 22:24
  • $\begingroup$ i just tried with 2.90 and 2.91 and "transparency" works exactly like "use alpha" does in the tutorial, so dunno, maybe a bug with your setup (gpu?) $\endgroup$
    – pevinkinel
    Sep 22, 2020 at 22:29
  • $\begingroup$ I asked a more detailed version of this question (with screenshots) here: blender.stackexchange.com/questions/233517/… Hopefully the screenshots will help this question get a good answer. $\endgroup$ Aug 5, 2021 at 6:35
  • $\begingroup$ I believe this is caused by an issue with Intel Graphics on Linux; are you using Intel Graphics on Linux? developer.blender.org/T77572 $\endgroup$ Aug 5, 2021 at 6:59

2 Answers 2

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If you added it as a reference image, it should be under the Image Properties tab:

Transparency

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When I followed the procedure you did, it worked perfectly although it was very bright still so I had to turn the opacity to something more like 0.25 to really see through it very well. :)

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