Sorry, but I'm not too sure what the process is called. I basically created an exterior scene full of linked instances by going to:

File>Link>Selecting Blend File>Collections>Selecting the Collection

So basically I'm linking collections from another blend file that I use as a library of models I'm using for this project.

I copied that scene which will be for an interior shot. Now what I want to do is tell Blender, to unpack one or two of those linked collections back into the current scene, so I can edit them for that scene only.

I need to make changes to the glass shader of the windows for example, and delete parts of the land that isn't going to be seen out the window.

How do I do that?

I've tried a few things. First thought, was to right click the object and select "unlink" but that deletes the object from the scene. Looking online, I thought I had it figured out and that the process was to make it local. So I've tried going to Object>Relations>Make Local, but it doesn't seem to do anything.

Any help is appreciated! I've been working on this project for so long, didn't realize it would get so tricky!



1 Answer 1


If you have imported a linked collection, you need first to select it and CtrlA > Make Instances Real, then select one of its objects and in the header menu > Object > Relations > Make Local > Object & Data.

  • $\begingroup$ OMG! Thank you! I can't believe it was this easy! I've watched several tutorials on instances, but none of them explained how to make the instances real in order to make changes! This is a life saver to me! Thank you for your prompt response! $\endgroup$ Sep 22, 2020 at 16:55
  • $\begingroup$ ...and that's why we're glad we have moonboots here :) $\endgroup$ Sep 22, 2020 at 19:28
  • $\begingroup$ ah ah thanks, we are all learning from each other ;) $\endgroup$
    – moonboots
    Sep 22, 2020 at 19:36

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