I have to objects (Face and a nose) I need to join together.
Now I guess I could simply Ctrl+J
it and the result would be following
But I notice that none of the vertexes are actually joined. Is this a bad practice? The model is going to be imported to Unity, could I run into some troubles? If so, is there a preferred method for combining two objects?
I tried using the Boolean Union, but that would mess up the "face". I was wondering if it would be better to somehow (don't know how) increase the quad density of the close proximity of the "nose" and try boolean again.
Note: The model in the picture will have some animation.