https://www.youtube.com/watch?v=A2oPC4ytFrE
As you can see on the Ironman nanomachine suit, during the transformation, there is a very fine wireframe being formed before the shell forms around it. Currently, I don't have a way to increase the amount of wires without also increasing the resolution of the mesh, so I'm asking, is there a way to create a super fine wireframe using textures, or a way to create more edges without increasing the polycount, sort of like hair children.