I have a basic cloud texture on a plane, this is my node set-up: https://i.imgur.com/dqLENEa.png.
My question is; How do I conserve this node set up while also adding a geometry intersect fade node set up? I want the cloud to fade to total transparency the closer an object gets to it's proximity. I would also like the object to fade away the closer the camera gets to the plane. And also, this may be a very simple one, but how would I achieve a transparent circular mask over the cloud so that the edges are transparent in a circular shape? Thanks guys!