# How to smooth out baked sound to f curves?

Ok, I have several scaling animations synced to audio via "Bake sound to f curves" and I've applied an envelope modifier to control the max value the curve can hit. The curve looks like this -

This results in a pretty jumpy animation due to the jagged nature of the line or maybe the easing of the curve itself. Tried changing interpolation mode but this did nothing.

How can I smooth out the animation produced by "bake sound to f curves" ? Is this addon relevant How to change timing of my mocap BVH and how to optimize keyframes ? Or is it in the easing settings?

• it's always tricky to do anything with baked curves. check this answer: blender.stackexchange.com/questions/19357/… Sep 21 '20 at 13:17
• @wilks perfect, this works. My only issue is I dont know how to apply my f curve modifiers before I unbake the curve Sep 21 '20 at 20:44
• then i think you need to apply the f-curve modifiers with Bake Curve (Alt+C) then delete the modifiers, then unbake. but might be better to add your modifiers as the last step instead, that would give you more flexibility later Sep 21 '20 at 23:14