Ok, so I'm really stuck here and need some help everybody. I'm trying to color an icosphere yellow, then apply a red target (transparent png) to 6 sides of the ball (left, right, front, back, top, bottom) in Blender 2.9.
Using an icosphere from Blender, it's already unwrapped, but holy crap I cannot figure this out for the life of me. I've tried importing the image as a plane, shrinkwrapping and baking that with the texture. I've tried unwrapping just a section of the ball and apply something to it. I tried using nodes in materials to connect the image texture, I tried opening an image in the UV editor and positioning it there.
I either get a) nothing at all or b) a very dark, muddy image of everything combined when baking the texture. Neither shows up in Unity at all. I dont need to attach the Blend file because it was just a ball, but I have attached the image I'm trying to use. If anybody can get me a little closer I would be super appreciative.
Thanks.
P.S. - This is my best attempt using a MixRGB shader and then dropping the whole Blend file into my Unity project folder: