So Blender Devs were working on a cool feature of Workbench engine, that is rendering sharp shadows. They are rendered in the way that SketchUp viewport or ArchiCAD and some other CAD-like programs use, which is OpenGL shading (correct me if I'm wrong). Shadows are cast precisely, and they use vector methods to display terminators. Sneak peek was posted here: https://www.blendernation.com/2018/05/03/blender-2-8-code-quest-new-shadows-in-the-workbench-engine/#comment-913693
Anybody knows if this feature is available and how to turn on Workbench shadows?