0
$\begingroup$

I'm modelling a Curved Gate/Door in Blender, rverything looks fine in Blender, but in Unity, it looks dull and stretched.

I even tried to tweak the material's settings (tiling is uniform 1, 1) but I couldn't get the desired result.

Here are some pics: https://ibb.co/F3fZ8GG

https://ibb.co/kx9VCTJ

https://ibb.co/ThjyG6K

$\endgroup$
  • $\begingroup$ Did you Apply (Ctrl A) Rot and Scale on every object before exporting? $\endgroup$ – josh sanfelici Sep 18 at 7:45
0
$\begingroup$

I think it might be the reason that josh sanfelici mentioned. Also check this https://forum.unity.com/threads/can-blender-2-8-eevee-shaders-still-be-used-with-unity.645271/, that someone mentioned about using HDPR. I am also looking for the answer.

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.