So I am having a problem with my mesh I am not positive if it is normals I am a bit of a noob to blender probably been using it for 2 months and I don't know something you may know any help will be appreciated this is how it looks like https://i.gyazo.com/21b0692adb4aafb5e089992e9361a344.mp4 ask any questions and as I said I already remove doubles and recalculated normals Here is the file Fixed

  • $\begingroup$ It's a bit hard to tell from the clip, any chance you could upload your .blend file? You can do it here - blend-exchange.giantcowfilms.com $\endgroup$ – Christopher Bennett Sep 18 '20 at 3:00
  • $\begingroup$ Yes give me one second $\endgroup$ – verynotsmart Sep 18 '20 at 3:02
  • $\begingroup$ I have added the blend file $\endgroup$ – verynotsmart Sep 18 '20 at 3:05
  • $\begingroup$ Hey. I think you uploaded your .blend1 instead of your .blend. Do you mind re-uploading? The file cannot be opened otherwise. $\endgroup$ – Christopher Bennett Sep 18 '20 at 3:18
  • $\begingroup$ Sorry one second $\endgroup$ – verynotsmart Sep 18 '20 at 3:21

Ok, there are a couple of problems here.

The first and foremost is that you have many edges marked "sharp".


To fix this, simply enter edit mode, select the whole mesh (A), right-click and select "clear sharp"


However, as you can see, the mesh is still affected because of "ugly" topology. Blender favors the use of Quad based topology, and though sometimes tri's or n-gons are unavoidable, they are best kept on flat (non curved) surfaces. To reduce the chance of shading based artifacts, always try to keep your mesh as quad-based as possible.


To fix this for your project, you can either re-topologize it manually, or an easier approach would be to use a Remesh Modifier, either in it's own, or in conjunction with manual adjustments.


Once this is done, if you want your mesh "smooth" again, you could add a Subdivision Surface Modifier, and shade smooth. (NOTE - the smooth shading did not work properly for me until I applied the Remesh Modifier. I am currently using 2.9, so I'm not sure if it's unique to this version, but if it isn't shading smooth for you, try applying the modifier first)


  • $\begingroup$ Aw man thank you so much this been a problem for the longest I'm pretty sure a bunch of other people will use this post in the future will use this as well! $\endgroup$ – verynotsmart Sep 18 '20 at 3:49
  • 1
    $\begingroup$ Hey, no problem. The remesh modifier might not give the exact topology you want, but it should at least make it easier to adjust manually if necessary. $\endgroup$ – Christopher Bennett Sep 18 '20 at 3:52

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