I have this image texture wrapped around a UV Sphere. I would like to add a separate color/image texture in the area inside red circle marked and animate the alpha of the newly added texture inside red circle. Is there any method to do this?
1 Answer
You can use the same principle as this answer, and add a math node (or other) to control the decal the way you want.
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$\begingroup$ Thank you very much for the answer and the blend file. I tried the same method with Sphere but the results are strange. I cant get the mapping in the desired area. $\endgroup$ Sep 18, 2020 at 6:29
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$\begingroup$ Hi. How have you placed the empty? With snapping tools? Or could you show image of the result $\endgroup$– lemonSep 18, 2020 at 6:35
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$\begingroup$ Attaching blender file here. I added two image textures. In the mix RGB node I can only view one texture. Also when I use single image and try to map, its giving me a mirror like effect. blend-exchange.giantcowfilms.com/b/EBEndqd5 $\endgroup$ Sep 18, 2020 at 7:49
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$\begingroup$ @ArunNura, try this setting i.stack.imgur.com/R2LTR.jpg $\endgroup$– lemonSep 18, 2020 at 8:05
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