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I would like to be able to see the green cube through my yellow cube while retaining the intensity and bloom of the Emission material:

enter image description here

I've seen other questions that ask the same thing but unless I'm misinterpreting they all boil down to using a Mix Shader that takes mixes the Emission node and a Transparent BSDF node, which as you can see from my screenshot I am already doing.

What am I doing wrong?

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  • $\begingroup$ blend mode in the material settings? $\endgroup$
    – lemon
    Sep 17, 2020 at 11:46
  • $\begingroup$ It's currently set to Opaque $\endgroup$ Sep 17, 2020 at 11:48
  • $\begingroup$ And no combination of Blend Modes and Shadow Modes changes the result (although some will produce small artifacts) $\endgroup$ Sep 17, 2020 at 11:49
  • $\begingroup$ if opaque, Eevee won't render transparency $\endgroup$
    – lemon
    Sep 17, 2020 at 12:06
  • 1
    $\begingroup$ blend-exchange.giantcowfilms.com/b/5Q37s1BD $\endgroup$
    – lemon
    Sep 17, 2020 at 13:26

1 Answer 1

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one option to have transparent could be Adding a Fresnel to your Materials. But i'm not sure if that's the look that you need for your project.

enter image description here

If you need more bloom, you can play with the render settings too.

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