I would like to be able to see the green cube through my yellow cube while retaining the intensity and bloom of the Emission material:
I've seen other questions that ask the same thing but unless I'm misinterpreting they all boil down to using a
Mix Shader that takes mixes the
Emission node and a
Transparent BSDF node, which as you can see from my screenshot I am already doing.
What am I doing wrong?