I would like to be able to see the green cube through my yellow cube while retaining the intensity and bloom of the Emission material:
I've seen other questions that ask the same thing but unless I'm misinterpreting they all boil down to using a Mix Shader
that takes mixes the Emission
node and a Transparent BSDF
node, which as you can see from my screenshot I am already doing.
What am I doing wrong?
Opaque
$\endgroup$Blend Mode
s andShadow Mode
s changes the result (although some will produce small artifacts) $\endgroup$