I've been getting back into Blender after a long time away from it. I used 2.79 a lot before, but since I'm using 2.9 right now, I'm having trouble accessing some features I use to use.

I need to extrude edges out a certain distance in my model. I did this manually before in Blender 2.79 via transformation values. In that version, when extruding an edge, I'd be able to set its distance relative to the edge it was extruded from.

However, in 2.9, when I try the same thing, the transformation values are not relative to said edge.

enter image description here

In this image, I want to extrude the edge 3 feet away from its parent edge. When doing so in 2.79, the values used to be set at zero, so I could easily put in "3ft", but here, it displays its median distance from what I assume is the origin.

In 2.79, I could press "G" whilst the edge is selected, and all three values would reset to zero.

Is there a way to reset these location values to zero. (without moving the edge), for when I start to extrude something? I could calculate what distance I should use, but it would flow much easier if I could just input the offset distance I want.


1 Answer 1


Doing a transform from a numeric input is still possible. After pressing G, just type the number directly into the viewport and press ⏎ Enter. Or for better control, lock it to an axis first: press G for the transform, then (X, Y, or Z) to select that axis, then type the number and press ⏎ Enter.

This also will work directly from the extrude. i.e: press E to extrude, then (X, Y, or Z) for the axis, and then type a number and press ⏎ Enter.

Extruding with numeric input

  • $\begingroup$ Sweet! Thank you! $\endgroup$ Commented Sep 18, 2020 at 21:13

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