couldn't find tip on this. Maybe I was using wrong search terms.
I want to create "cartoon glasses". By that, I mean, a plane that is completely transparent, has no refraction effect, but we can see it's glare/highlights only.
When I apply "transparent" the highlights also lose their strength. If I use glass in Cycles, it distorts the pass-through light realistically (I just want it straight though, like transparent/alpha). If I use Evee --- well, Evee's a mess when it comes to glass. But I want the glare to move/live in the scene, not just be an image PNG pasted over it.