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so I tried following this (somewhat dated) tutorial to create an anisotropic material.

Unfortunately no matter what I do, the objects don't look anisotropic at all.

Here's my attempt at following the tutorial:

Pots that should be anisotropic but aren't

Even if I just open a plain new file, add a geometry, an HDR map as the background and set the Anisotropic shader, it doesnt work:

enter image description here

The only way I could see any anisotropy, was by downloading the example blender file from the docs.

What could be missing from a plain new file, that the example file has? The cycles nodes look exactly the same.

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Sorry for the confusion, it looks like new file now (Blender 2.9) sets the new file render engine to Eevee and eevee doesn't seem to do anisotropic. 2h of life-time I'm never going to get back 😣

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