# Anisotropic shader not working with new file

so I tried following this (somewhat dated) tutorial to create an anisotropic material.

Unfortunately no matter what I do, the objects don't look anisotropic at all.

Here's my attempt at following the tutorial:

Even if I just open a plain new file, add a geometry, an HDR map as the background and set the Anisotropic shader, it doesnt work:

The only way I could see any anisotropy, was by downloading the example blender file from the docs.

What could be missing from a plain new file, that the example file has? The cycles nodes look exactly the same.

Sorry for the confusion, it looks like new file now (Blender 2.9) sets the new file render engine to Eevee and eevee doesn't seem to do anisotropic. 2h of life-time I'm never going to get back 😣