enter image description hereI have added some vertex paint and would like to see it in the render.

It looks simple enough on all the tutorials, except I don't have those options available; Having spent hours researching I am still lost, how can this be done?

All Material options expanded

  • $\begingroup$ This is my 1st project so I am not sure what you are asking? I have got quite far using tutorials but now I do not have the same options for enabling the vertex paint as the tutorial. $\endgroup$ – Mikolajki Dec 2 '14 at 19:34
  • $\begingroup$ I set to cycles render on one of the 1st tutorials AJWood $\endgroup$ – Mikolajki Dec 2 '14 at 19:36
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    $\begingroup$ I would send a full screen grab if there was an option? I may have to edit the question to add an image? I promise it's been set to cycles render throughout. Can you talk me through what I need to change here $\endgroup$ – Mikolajki Dec 2 '14 at 19:51
  • $\begingroup$ I'd suggest editing your question with a full screenshot. Perhaps also save and post the resulting .blend file $\endgroup$ – ajwood Dec 2 '14 at 19:53
  • $\begingroup$ Related: blender.stackexchange.com/q/14262/599 $\endgroup$ – gandalf3 Dec 2 '14 at 20:36

You should plug your vertex colors into the color input of your shader.

  1. With your object selected, add a new material:

enter image description here

  1. Create a meaningful name for the new material. Next, open a node editor window. One way to do this is to create a new UI window by dragging up the triangle in the bottom-left of an existing widow:

enter image description here

You can change the type of your new window with the button on the bottom-left -- select "Node Editor"

enter image description here

  1. You have to type the name of your vertex color layer into the Attribute node. The default name is Col:

enter image description here

You can check the name of vertex color layer in the Vertex Color section of the Object Data tab in the Properties panel:

enter image description here

| improve this answer | |
  • $\begingroup$ Got it now AJ - bless you :) $\endgroup$ – Mikolajki Dec 2 '14 at 20:12
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    $\begingroup$ @Mikolajki If this post helped you, mark it as accepted (The check mark below the voting buttons on the right). $\endgroup$ – GiantCowFilms Dec 2 '14 at 20:26
  • $\begingroup$ The check mark was on the left GianCowFilms so you lost me for a moment & I thought I was going to have to ask & appear even more foolish :/ $\endgroup$ – Mikolajki Dec 3 '14 at 23:02
  • $\begingroup$ This answer could use some more detail -- I don't even know how you got to that screen. $\endgroup$ – BrainSlugs83 Jun 28 '15 at 5:45
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    $\begingroup$ I think it can just be Attribute Node -> Diffuse Node -> Material Output Node $\endgroup$ – MicroMachine Feb 8 '18 at 19:39

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