I have a simple mesh of a wall, I'm trying to add a particle system in order to cell fracture the mesh but the emitters are clumping together in certain sections.
The two areas either side of the main gate area are a mirror so the geometry is identical but it appears to favour the right over the left.
Any idea how I can get a random yet even distribution over the whole mesh regardless of faces/verts etc?
I've tried using random and jitter, also volumetric over faces but ideally I want them all on the surface of the mesh, any ideas would be awesome
Settings are default except for start and end frame which are both set to 1