Issue: Each object gets its own animation as a new action. So if I animate two arms, they will be imported as two different animations in Unity.

Requirement: I want to be able to combine multiple actions into one, but still be able to create multiple animations for the same model.

Example: I may have two arm models. I want both of their animations to be in a single action (for Unity), but I also want to be able to create multiple animations for them, like idle, walk, run, etc.

  • $\begingroup$ When you export to fbx disable "All Actions" and "NLA Tracks" in the Exporter window's animation tab and export an own file for each animation. $\endgroup$ – FFeller Sep 14 '20 at 17:26
  • $\begingroup$ I have a similar problem, I have 2 rigs (character & weapon) I need to export the rigs with their actions but is just exported the animation of one rig (active) Did you fix it? $\endgroup$ – redhot Feb 24 at 6:14

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