I'm trying to exported my object, which has tiled(repeating texture) from blender 2.8 to unity. But whenever, I do so, the texture get imported to unity untiled(no repeating, the texture just becomes a single stretched tile). Is There anyway I can do so? please do note that, I'm fairly new to both blender and unity

  • $\begingroup$ The materials aren't compatible with each other in the two softwares but you can adjust the tiling in Unity too in the material settings. $\endgroup$ – FFeller Sep 14 '20 at 17:30

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