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I color my object with two colors, the first color uses metal elements, then for the second color I make it with metal elements as well but for the second material I make it by drawing in a texture paint, so the two colors overlap (the first color is below and the second color is above) then what I wanted to ask, how do I bake the two materials with different reflex intensities? ( to lowpoly object)

black is first color and the white is secondary color

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Use a Mix Shader node to combine your two different materials then use a black and white mask to tell that material what part is what, if you don't want to make a new texture you might be able to get away with doing a color ramp. enter image description here

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