0
$\begingroup$

I color my object with two colors, the first color uses metal elements, then for the second color I make it with metal elements as well but for the second material I make it by drawing in a texture paint, so the two colors overlap (the first color is below and the second color is above) then what I wanted to ask, how do I bake the two materials with different reflex intensities? ( to lowpoly object)

black is first color and the white is secondary color

$\endgroup$
0
$\begingroup$

Use a Mix Shader node to combine your two different materials then use a black and white mask to tell that material what part is what, if you don't want to make a new texture you might be able to get away with doing a color ramp. enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.