I just cannot export blender animations to FBX format

  • they do not play in FBX viewer
  • they do not appear in Unreal
  • no import options are displayed in the FBX import dialog

I tried exporting selecting the object, the armature, then both

also tried different options in the FBX export

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edit :

I created another test scene that works, and I noticed that the scene that contains the animation that fails has an NLA displayed in green

how do I remove this ?

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  • $\begingroup$ I never create NLA Track and it works fine for me that way. $\endgroup$ – FFeller Sep 13 '20 at 18:02
  • $\begingroup$ Now I see. You try to reimport an asset which aren't the same as the import. Try to remove the old prop from the UE project, then import the new one. $\endgroup$ – FFeller Sep 14 '20 at 17:20
  • $\begingroup$ I updated my question, there is a green NLA ...while my other simple cube mesh does not have that... $\endgroup$ – phil123456 Sep 14 '20 at 20:00
  • $\begingroup$ btw I always remove my previous import before importing in unreal, ..one never knows $\endgroup$ – phil123456 Sep 14 '20 at 20:04

apparently a bug in blender 2.9 being investigated


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