I was working on a character legs with symetry enabled, as one leg was getting in the way I decided to hide it. But now that I unhided it, all the details are not in this leg.

My question is how to mirror what I have in one leg to the other one, just as I can do using dyntopo?

  1. Switch to Edit Mode, A x 1 (or x 2) to select all elements;
  2. Press Spacebar, search for Symmetrize;
  3. Tweak Direction and Threshold in F6 panel.

enter image description here

NOTE: A partial selection will simply duplicate / mirror the selection. In your case, you just need a correction, so you should select all elements first.

  • $\begingroup$ Or just delete half, add a mirror mod, the turn on clipping. thats what I do. $\endgroup$ – Scalia Dec 2 '14 at 15:50
  • $\begingroup$ I'm still wondering whether there are other parts other than legs is asymmetric as intended. In that case, he/she has to only delete the needed part (delete nothing but all vertices of the leg on the other side, in this case). $\endgroup$ – Leon Cheung Dec 2 '14 at 16:03
  • $\begingroup$ That is correct, though a model with asymmetric face but symmetric pants would fall under category odd. $\endgroup$ – Scalia Dec 2 '14 at 16:04
  • $\begingroup$ I tried that and now when I go to object and sculpt mode, the right side is over the left side, but that doesn't happens in edit mode of course. I also tried to delete one leg, copy the other one, mirror it and the same happens. And finally tried to delete half body, add a mirror modifier, apply it, it worked but every detail from the multiressolution modifier is gone. $\endgroup$ – Hohenheimsenberg Dec 2 '14 at 17:15

Dynamic topology offers a symmetrize function that copies the mesh from one side to another.

Choose the direction that you want to copy and then click symmetrize.

enter image description here


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