I've seen similar questions like mine, but I couldn't get their answers to work for me. Basically, I'm making a glass and I want a particle system to generate condensation on a specific area of the glass. I created a vertex group, but when I add the particle system, it doesn't seem to take the vertex group into account at all. However, it does seem to acknowledge my vertex group, but only when I negate it (so the particles spawn everywhere, BUT the vertex group. I don't know how to go about fixing this.
Here is where I get lost:
I know my little collection of droplets isn't perfect, but that's a separate issue. I'm just trying to get them to emit from the faces in my vertex group. Any help is appreciated! I'll upload my .blend file shortly.